Ready or Not March 2022 Update Patch Notes


Ready or Not new update fixes dozens of bugs.

Ready or Not March 2022 Update is now live. The new update comes with new weapons, audio tweaks, updated levels, and a lot of bug fixes.

Ready or not is an FPS shooter game in which you play as the SWAT police of the modern world. Responding to hostile situations you have to execute tactical missions in real-time with the team while utilizing more than 60 unique items like ballistic shields, door rams, tactical ladders, to successfully defuse any situation.

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While in the Single-player mode you can command a team of AI officers to complete the mission. you can also play online in multiplayer mode to enjoy the tactical cooperative experience with your friends or have a battle with a rogue organization in a competitive environment.

Ready or Not March 2022 Update Patch Notes


  • (New) Carry Arrested AI
  • (Updated) Increased melee bash range
  • Fixed SWAT AI becoming ‘Injured’ to CS gas when wearing a gas mask



  • (New) Bomb vests for Suspects and Civilians in certain levels and scenarios


  • (New) NVG Phosphor display option (Green or White)


  • (New) Paper doll UI showcases when you’re carrying AI
  • (Updated) Team View is no longer tied to HUD visibility. (HUD can now be turned off and team view will still be visible)
  • (UPdated) Player nameplates independent of HUD visibility



  • HUD optimizations
  • Team View optimizations
  • Fixed a performance issue with the significance manager causing hitches on certain maps


  • (Updated) No longer able to join co-op games in progress



  • M32A1 Launcher (Flashbang Rounds)
  • M320 Launchers (Flashbang, Stinger, and Gas)


  • Fix for pepper ball projectiles hanging in the air when firing at the sky
  • Fixed shotgun ammo inaccurate counting


  • Greatly improved player physics interaction against physics props
  • Physics props no longer affect player movement


  • Fixed shotgun ammo UI display



  • Shared death screams are now added to all NPCs


  • Swan no longer repeats certain lines
  • Removed duplicate death sound from GenericSuspectMale voice batch



  • Foley sounds for various SWAT and NPC actions
  • Knife attack audio
  • SWAT Breaching
  • Compliant and fake surrenders
  • Universal rifle draw/holster sounds


  • Gunshot stereo width is no longer as thin as Zack’s hair
  • Volume balance across tons of sounds
  • Python snub nose gunshot now slightly different than non-snub gunshot
  • Surface impacts now more pronounced in the overall mix
  • Tweaks to certain step foliage sounds
  • SWAT footstep gear foley sound now plays slightly more often
  • The first-person dirt footstep sound sounds more like dirt now


  • Metal impacts now use shared metal impact sound for better audibility/consistency
  • instances of incorrect impact sound being applied to various surfaces is fixed
  • Fixed tons of instances where doors would incorrectly sound occluded on various maps and modes
  • Fixed certain step sounds not firing for all characters
  • Optimized many events so they don’t continue playing even after stopping
  • Fixed instances of SWAT steps being waaaaay too quiet
  • Fixed instances where pre-game music wouldn’t play
  • Optimized certain gunshot tail layers
  • bash sound is optimized
  • Optimized first-person footstep sounds
  • Increased sound size for all weapon foley to mitigate left/right channel switching if sound fires while the player is moving the mouse



  • The hotel now uses an updated ambiance backend
  • Massive amount of tweaks to existing sounds/ambiances across all game modes(sizing, adding, deleting, etc)
  • Massive amount of tweaks to existing 3D sound sources across all game modes(stereo width, positioned closer to sound sources, etc)
  • Implemented 3 unused ambiances (Bar, Kitchen, Gym)
  • Implemented unused occluded traffic effect in the parking garage
  • Fixed instances where sprinklers on Bomb Threat game mode wouldn’t all play
  • Fixed instances of bomb threat puddle not producing splishy splashy sound
  • Increase stereo width of certain sounds for better realism
  • Game music now stays quiet until the player is in certain areas on the first floor
  • The upper rooms music section now plays during upper rooms game modes



  • New Areas: Attic, Meth Lab, new rooms intent house


  • Changed and removed sounds to match updated visuals
  • Re-implemented second combat theme


  • Backend improvements to Meth music
  • Optimize certain sounds



  • Game music fades to silence when close to the rockin’ stereo song


  • The instance of ambient tension not playing during certain combat outro is fixed



  • Fixed instance of incorrect ambiance playing in certain areas



  • Game music now fades out when inside and around the Auction room
  • Optimized/balanced most ambiances
  • Apply LFO to rain sound/rain on clothes to simulate rain gusts
  • Increase stereo width for certain sounds
  • Slight adjustment to add reverb to certain areas


  • The instances of certain warehouse rooms not having reverb is Fixed
  • Fixed instances of rain sound continuing indoors at Port
  • Fixed instance of incorrect ambiance playing on Barricaded Suspects spawn
  • Added invisible wall to hostage rescue to prevent players from jumping out of the map
  • Added invisible wall to prevent players from getting stuck in the certain external warehouse area

Ready or Not game is available on Steam.